分类:3D/动画
语言:简体中文
大小:未知
发布时间:06-06-15
This year's program includes talks on Facial Rigging, Character Rigging, The Making of Chris Landreth's Ryan, Working with 3D Scanned data, Particle Instancing, Long Hair, Fluids and much more. Take advantage of your opportunity to learn directly from industry veterans like Chris Landreth, Rob Aitchison and Adrian Graham. Get inside information from Digital Domain's Erick Miller and Tippett Studio's Joe Harkins. Find out more about mental ray? and learn what you need to make Maya work for you!MasterClasses Presenters and Schedule This year's Maya MasterClasses will feature 14 unique sessions exploring various aspects of using Maya for the creation of films, special effects and video games. A special consideration is placed in many classes on techniques that are sound in both film and game production. Learn time saving techniques from industry experts. Monday, August 9th, 2004 Paolo Berto mental images 10:00am to 11:30am TRICKS R 4 KIDS, Vol.2 Joe Harkins Tippett Studio 12:00pm to 1:30pm Utility Nodes in an Animation Pipeline Matt HerzogMeteor Studios 2:00pm to 3:30pm Maya FUR and mental ray Petre GheorghianAlias 4:00pm to 5:30pm Hair Dynamics *Special Maya Maintenance Customer Bonus Session* - By Invitation Only! Andy Kopramental images 6:00pm to 7:30pm Maya and mental ray Tuesday, August 10th, 2004 Andrew Daffy and Alex Parkinson Andrewdaffy.com/Dreamworks(speaking on behalf of Framestore CFC) 10:00am to 11:30am Bridging the Gap Between Techies and Creatives Brad Clark/John Hoodpreviously with Acclaim/Oddworld 12:00pm to 1:30pm Next-Gen Art Creation for Games *Bonus Session!* Duncan Brinsmead/Neehar KarnikAlias 2:00pm to 3:30pm Maya Fluid Effects Rob TitusNaughty dog 4:00pm to 5:30pm Making games with Maya Wednesday, August 11th, 2004 Jeff UnayTippett Studio 10:00am to 11:30am Hyper-Real Modeling Paul ThuriotTippett Studio 12:00pm to 1:30pm Hyper-Real Body Rigging Erick MillerDigital Domain 2:00pm to 3:30pm Hyper-Real Facial Rigging Adrian GrahamTechnicolor Studios (ToyBox) 4:00pm to 5:30pm Crowd Simulation and Ordered Assembly Using Particle Instancing Thursday, August 12th, 2004 Rob Aitchisonraitch.ca 10:00am to 11:30am Human Digital Scanning Chris LandrethChris Landreth 12:00pm to 1:30pm The Making of Ryan Blaine Cone / Derald hunt Turner Studios 2:00pm to 3:30pm Broadcast Animation Techniques Rob van den BragtThe Mill 4:00pm to 5:30pm My Animated Maya Friday, August 13th, 2004 AIC Workshop Saturday,August 14th, 2004 AIC Workshop MAYA 大师班每年一度藉 Siggraph CG 会展召开,今年的讲座涉及到用 MAYA 制作电影、特效、视频游戏等多个方面,讲题涵盖面部修饰,角色修饰,Chris Landreth的Ryan人物制作,立体扫描数据的处理,粒子分身应用,长毛发制作,流体特效等等,历时六天,共14个讲座.
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