《2004年8月Siggraph MAYA大师班DVD》
基本信息
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内容介绍
This year's program includes talks on Facial Rigging, Character Rigging, The Making of Chris Landreth's Ryan, Working with 3D Scanned data, Particle Instancing, Long Hair, Fluids and much more. Take advantage of your opportunity to learn directly from industry veterans like Chris Landreth, Rob Aitchison and Adrian Graham. Get inside information from Digital Domain's Erick Miller and Tippett Studio's Joe Harkins. Find out more about mental ray? and learn what you need to make Maya work for you!
MasterClasses Presenters and Schedule
This year's Maya MasterClasses will feature 14 unique sessions exploring various aspects of using Maya for the creation of films, special effects and video games. A special consideration is placed in many classes on techniques that are sound in both film and game production. Learn time saving techniques from industry experts.
Monday, August 9th, 2004
Paolo Berto
mental images 10:00am to 11:30am TRICKS R 4 KIDS, Vol.2
Joe Harkins
Tippett Studio 12:00pm to 1:30pm Utility Nodes in an Animation Pipeline
Matt Herzog
Meteor Studios 2:00pm to 3:30pm Maya FUR and mental ray
Petre Gheorghian
Alias 4:00pm to 5:30pm Hair Dynamics
*Special Maya Maintenance Customer Bonus Session* - By Invitation Only!
Andy Kopra
mental images 6:00pm to 7:30pm Maya and mental ray
Tuesday, August 10th, 2004
Andrew Daffy and Alex Parkinson
Andrewdaffy.com/Dreamworks(speaking on behalf of Framestore CFC) 10:00am to 11:30am Bridging the Gap Between Techies and Creatives
Brad Clark/John Hood
previously with Acclaim/Oddworld 12:00pm to 1:30pm Next-Gen Art Creation for Games
*Bonus Session!*
Duncan Brinsmead/Neehar Karnik
Alias 2:00pm to 3:30pm Maya Fluid Effects
Rob Titus
Naughty dog 4:00pm to 5:30pm Making games with Maya
Wednesday, August 11th, 2004
Jeff Unay
Tippett Studio 10:00am to 11:30am Hyper-Real Modeling
Paul Thuriot
Tippett Studio 12:00pm to 1:30pm Hyper-Real Body Rigging
Erick Miller
Digital Domain 2:00pm to 3:30pm Hyper-Real Facial Rigging
Adrian Graham
Technicolor Studios (ToyBox) 4:00pm to 5:30pm Crowd Simulation and Ordered Assembly Using Particle Instancing
Thursday, August 12th, 2004
Rob Aitchison
raitch.ca 10:00am to 11:30am Human Digital Scanning
Chris Landreth
Chris Landreth 12:00pm to 1:30pm The Making of Ryan
Blaine Cone / Derald hunt
Turner Studios 2:00pm to 3:30pm Broadcast Animation Techniques
Rob van den Bragt
The Mill 4:00pm to 5:30pm My Animated Maya
Friday, August 13th, 2004 AIC Workshop
Saturday,August 14th, 2004 AIC Workshop
MAYA 大师班每年一度藉 Siggraph CG 会展召开,今年的讲座涉及到用 MAYA 制作电影、特效、视频游戏等多个方面,讲题涵盖面部修饰,角色修饰,Chris Landreth的Ryan人物制作,立体扫描数据的处理,粒子分身应用,长毛发制作,流体特效等等,历时六天,共14个讲座.
