分类:3D/动画
语言:简体中文
大小:未知
发布时间:10-04-28
在本教学中我们将让大家对MAYA有个深入的了解,并理解它的工作方式, 通过本教学,你将有机会与Digital Tutors的多位MAYA专家共同工作, 他们将在教学中展示给你MAYA各个部分的使用方法.本教学超过11小时,包含86章,将从介绍MAYA的一些基本技巧与基本术语开始, 接着就会直接进入建模阶段, 在完成了建模阶段以后, 你还会学习到贴图,动画制作, 动力学,灯光渲染等方面的知识. 我们的目标不是只让你去接触一些枯燥的技术信息, 而是帮助你养成良好的制作习惯,这样你就能在将来使用MAYA创造美好的未来.已经更新了有问题的第21个文件,请大家下载.In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.In this course, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya.1. Introduction and Project Overview3. Overview of the User Interface5. Saving Files and File Types7. Getting used to QWERTY9. Using the Attribute Editor11. Working with the Hotbox13. Writing Your First MEL Script15. Modeling Project Overview17. Building the rear of the engine from NURBS19. Extruding a vent from the top of the engine21. Modeling the rear cone and thrust ring23. Building vents on the sides of the engine25. Creating the basic shape of the cab27. Building the windshield and exterior panels29. Building the cable connectors and hood ornaments31. Texturing Project Overview33. Applying and manipulating materials35. Adding multiple materials to objects37. Using UVs to prepare polygons for texturing39. Working with external texture maps41. Combining ramps with other procedural nodes43. Using the 3D Paint Tool to paint textures45. Creating control curves for our objects47. Organizing the scene and using selection handles49. Using the Connection Editor to drive values51. Adding a speed setting for the expression53. Drawing your first joint chain55. Making the scene animator friendly57. Removing channels from the Channel Box59. Managing key frames with the Graph Editor61. Animating objects using path animation63. Modifying key frames using the time slider65. Dynamics Project Overview67. Adding Fire to the Engine69. Creating a Particle Simulation71. Modifying the Shape of the Particles73. Overview of various light types in Maya75. Rendering with depth map shadows77. Using Image Planes to create a renderable environment79. Using the Attribute Spread Sheet to adjust multiple objects...