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分类:C/C++ 语言:简体中文 大小:未知 发布时间:12-11-26
var cpro_id = 'u1056336'; 下面是学习资料下载列表,您可以点击这些文件名进行下载,如果不能下载,请查看下载帮助 《汇编,好爽》V2012版第2集:CPU的结构分析.wmv 12MB 《汇编,好爽》V2012版第1集:汇编的地位.wmv 8.95MB 《JAVA,好爽》V2011版第1集.exe 145.73MB 《C语言,好爽》第一期第50集.wmv 138.01MB 《C语言,好爽》第一期第49集.wmv 182.66MB 《C语言,好爽》第一期第48集.wmv 120.78MB 《C语言,好爽》第一期第47集.wmv 124.05MB 《C语言,好爽》第一期第46集.wmv 140.72MB 《C语言,好爽》第一期第45集.wmv 158.05MB 《C语言,好爽》第一期第44集.wmv 193.78MB 《C语言,好爽》第一期第43集.wmv 29.28MB 《C语言,好爽》第一期第42集.wmv 20.15MB 《C语言,好爽》第一期第41集.wmv 21.39MB 《C语言,好爽》第一期第40集.wmv 31.1MB 《C语言,好爽》第一期第39集.wmv 32.2MB 《C语言,好爽》第一期第38集.wmv 29.42MB 《C语言,好爽》第一期第37集.wmv 19.93MB 《C语言,好爽》第一期第36集.wmv 29.74MB 《C语言,好爽》第一期第35集.wmv 22.68MB 《C语言,好爽》第一期第34集.wmv 26.8MB 《C语言,好爽》第一期第33集.wmv 26.5MB 《C语言,好爽》第一期第32集.wmv 20.78MB 《C语言,好爽》第一期第31集.wmv 27.27MB 《C语言,好爽》第一期第30集.wmv 28.11MB 《C语言,好爽》第一期第29集.wmv 25.56MB 《C语言,好爽》第一期第28集.wmv 21.77MB 《C语言,好爽》第一期第27集.wmv 24.42MB 《C语言,好爽》第一期第26集.wmv 25.72MB 《C语言,好爽》第一期第25集.wmv 41.05MB 《C语言,好爽》第一期第24集.wmv 33.85MB 《C语言,好爽》第一期第23集.wmv 24.91MB 《C语言,好爽》第一期第22集.wmv 34.71MB 《C语言,好爽》第一期第21集.wmv 45.37MB 《C语言,好爽》第一期第20集.wmv 25.16MB 《C语言,好爽》第一期第19集.wmv 22.84MB 《C语言,好爽》第一期第18集.wmv 24.27MB 《C语言,好爽》第一期第17集.wmv 17.62MB 《C语言,好爽》第一期第16集.wmv 24.33MB 《C语言,好爽》第一期第15集.wmv 27.03MB 《C语言,好爽》第一期第14集.wmv 20.47MB 《C语言,好爽》第一期第13集.wmv 22.54MB 《C语言,好爽》第一期第12集.wmv 19.56MB 《C语言,好爽》第一期第11集.wmv 38.39MB 《C语言,好爽》第一期第10集.wmv 9.1MB 《C语言,好爽》第一期第9集.wmv 12.62MB 《C语言,好爽》第一期第8集.wmv 9.74MB 《C语言,好爽》第一期第7集.wmv 14.72MB 《C语言,好爽》第一期第6集.wmv 13.23MB 《C语言,好爽》第一期第5集.wmv 6.87MB 《C语言,好爽》第一期第4集.wmv 6.88MB 《C语言,好爽》第一期第3集.wmv 20.87MB 《C语言,好爽》第一期第2集.wmv 11.75MB 《C语言,好爽》第一期第1集.wmv 2.23MB 《C.,好爽》第20集.exe 44.04MB 《C.,好爽》第19集.exe 36MB 《C.,好爽》第18集.exe 45.46MB 《C.,好爽》第17集.exe 38.37MB 《C.,好爽》第16集.exe 36.82MB 《C.,好爽》第15集.exe 31.56MB 《C.,好爽》第14集.exe 58.07MB 《C.,好爽》第13集.exe 57.39MB 《C.,好爽》第12集.exe 43.31MB 《C.,好爽》第11集.exe 37.55MB 《C.,好爽》第10集.exe 43.62MB 《C.,好爽》第9集.exe 43MB 《C.,好爽》第8集.exe 52.81MB 《C.,好爽》第7集.exe 44.75MB 《C.,好爽》第6集.exe 44.58MB 《C.,好爽》第5集.exe 18.72MB 《C.,好爽》第4集.exe 27.18MB 《C.,好爽》第3集.exe 34.2MB 《C.,好爽》第2集.exe 23.22MB 《C.,好爽》第1集.exe 15.37MB 全选 ...
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分类:æ–°æµªå¾®åš 语言:简体中文 大小:未知 发布时间:12-11-25
var cpro_id = 'u1056336'; 䏋颿˜¯å¦ä¹ 资料下载列表,您å¯ä»¥ç‚¹å‡»è¿™äº›æ–‡ä»¶å进行下载,如果ä¸èƒ½ä¸‹è½½ï¼Œè¯·æŸ¥çœ‹ä¸‹è½½å¸®åŠ© [ååŒç®¡ç†å¹³å°OA:原ç†.设计.应用].佚å.扫æç‰ˆ.pdf 44.98MB 全选 䏿–‡å: ååŒç®¡ç†å¹³å°OA:原ç†.设计.应用 作者: 佚å 图书分类: ç®¡ç† èµ„æºæ ¼å¼: PDF 版本: 扫æç‰ˆ 出版社: 上海交通大å¦å‡ºç‰ˆç¤¾ 书å·: 9787313072245 å‘行时间: 2011å¹´5月 地区: 大陆 è¯è¨€: ç®€ä½“ä¸æ–‡ 简介: 目录: 第1ç« æ–°ç»æµŽæ—¶ä»£ä¸‹ç»„织é¢ä¸´çš„æŒ‘战 第2ç« ååŒç®¡ç†å¹³å°è½¯ä»¶çš„æ¦‚è¿° 第3ç« ååŒç®¡ç†å¹³å°è½¯ä»¶çš„ç†è®ºä½“ç³» 第4ç« å¦‚ä½•è®¾è®¡å®žæ–½ååŒç®¡ç†å¹³å°è½¯ä»¶ 第5ç« ååŒç®¡ç†å¹³å°è½¯ä»¶çš„误区和风险 第6ç« ååŒç®¡ç†å¹³å°è½¯ä»¶ä¸ŽERPç‰çš„关系 ……………………………………………… 内容介ç»ï¼š 本书是国内ååŒç®¡ç†å¹³å°è½¯ä»¶é¢†åŸŸæœ€æ—©é¢å¸‚的针对OA从原ç†åˆ°è®¾è®¡å’Œåº”用体验的书ç±ä¹‹ä¸€ï¼Œç›®çš„æ˜¯å¸Œæœ›è®©æ›´å¤šçš„ä¼äº‹ä¸šå•ä½IT从业人员ã€ä¸é«˜å±‚管ç†è€…能够更全é¢çš„了解OA的知识,本书比较全é¢åœ°ä¸ºè¯»è€…用户从选型的需求分æžåˆ°å¦‚何有效的实施推广,并建立有效的系统上线评估体系ç‰å¤šè§’度é˜è¿°å¦‚何进行设计和实施,并针对目å‰å¾ˆå¤šå¯¹ååŒç®¡ç†å¹³å°è½¯ä»¶å˜åœ¨çš„一些误区进行æè¿°ï¼Œå¹¶åˆ¶å®šå‡ºç›¸åº”的一些风险控制方法。 ...
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分类:C/C++ 语言:简体中文 大小:未知 发布时间:12-11-24
var cpro_id = 'u1056336'; 下面是学习资料下载列表,您可以点击这些文件名进行下载,如果不能下载,请查看下载帮助 Xcode.4.(Developer.Reference)..Richard.Wentk,.Wiley,.2011.epub 74.32MB Programming.and.Customizing.the.Multicore.Propeller.Microcontroller-.The.Of ... 12.83MB The.Definitive.Guide.to.the.ARM.Cortex-M3,.Joseph.Yiu,.Newnes,.2007.pdf 5.66MB Design.of.Image.Processing.Embedded.Systems.Using.Multidimensional.Data.Flo ... 5.22MB DevOps.for.Developers,.Michael.Hüttermann,.Apress,.2012.pdf 8.4MB Shadow.Algorithms.Data.Miner,.Andrew.Woo,.Pierre.Poulin,.CRC,.2012,.253s.pd ... 4.55MB Hard.Disk.Drive.Mechatronics.and.Control,.Abdullah.Al.Mamun,.CRC,.2007.pdf 9.46MB 21st.Century.C.C.Tips.from.the.New.School,.Ben.Klemens,.O'Reilly,.2012.rar 9.74MB Data.Structures.and.the.Java.Collections.Framework,.William.Collins,.3ed,.W ... 4.31MB C.Plus.Plus.Primer,.Stanley.B..Lippman,.Josee.Lajoie,.Barbara.E..Moo,.5ed,. ... 22.92MB The.Essential.Guide.to.HTML5.and.CSS3.Web.Design,.Grannell,.Sumner,.Synodin ... 16.87MB C.Plus.Plus.Primer,.Stanley.B..Lippman,.Josee.Lajoie,.Barbara.E..Moo,.5ed,. ... 31.35MB Software.Engineering.Best.Practices.Lessons.from.Successful.Projects.in.the ... 3.72MB Microsoft.Private.Cloud.Computing,.Aidan.Finn,.Hans.Vredevoort,.Patrick.Low ... 12.79MB Introducing..NET.4.5,.Alex.Mackey,.William.Stewart.Tulloch,.Mahesh.Krishnan ... 19.27MB 全选 中文名: C++ Primer (第五版) 图书分类: 软件 资源格式: EPUB 地区: 美国 语言: 英文 简介: ...
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分类:æ•°æ®åº“ 语言:简体中文 大小:未知 发布时间:12-11-24
var cpro_id = 'u1056336'; 䏋颿˜¯å¦ä¹ 资料下载列表,您å¯ä»¥ç‚¹å‡»è¿™äº›æ–‡ä»¶å进行下载,如果ä¸èƒ½ä¸‹è½½ï¼Œè¯·æŸ¥çœ‹ä¸‹è½½å¸®åŠ© [Seven.Databases.in.Seven.Weeks--A.Guide.to.Modern.Databases.and.the.NoSQL. ... 3.2MB 全选 䏿–‡å: Seven Databases in Seven Weeks 原å: Seven Databases in Seven Weeks 别å: A Guide to Modern Databases and the NoSQL Movement 作者: Eric Redmond Jim Wilson 图书分类: 软件 èµ„æºæ ¼å¼: PDF 出版社: Pragmatic Bookshelf 书å·: 9781934356920 å‘行时间: 2012å¹´4月7æ—¥ 地区: 美国 è¯è¨€: 英文 简介: 目录: Introduction PostgreSQL Riak excerpt HBase excerpt MongoDB excerpt CouchDB Neo4J Redis Wrap Up The CAP Theorem Data is getting bigger and more complex by the day, and so are the choices in handling that data. As a modern application developer you need to understand the emerging field of data management, both RDBMS and NoSQL. Seven Databases in Seven Weeks takes you on a tour of some of the hottest open source databases today. In the tradition of Bruce A. Tate's Seven Languages in Seven Weeks, this book goes beyond your basic tutorial to explore the essential concepts at the core each technology. Redis, Neo4J, CouchDB, MongoDB, HBase, Riak and Postgres. With each database, you'll tackle a real-world data problem that highlights the concepts and features that make it shine. You'll explore the five data models employed by these databases-relational, key/value, columnar, document and graph-and which kinds of problems are best suited to each. You'll learn how MongoDB and CouchDB are strikingly different, and discover the Dynamo heritage at the heart of Riak. Make your applications faster with Redis and more connected with Neo4J. Use MapReduce to solve Big Data problems. Build clusters of servers using scalable services like Amazon's Elastic Compute Cloud (EC2). Discover the CAP theorem and its implications for your distributed data. Understand the tradeoffs between consistency and availability, and when you can use them to your advantage. Use multiple databases in concert to create a platform that's more than the sum of its parts, or find one that meets all your needs at once. Seven Databases in Seven Weeks will take you on a deep dive into each of the databases, their strengths and weaknesses, and how to choose the ones that fit your needs. What You Need: To get the most of of this book you'll have to follow along, and that means you'll need a *nix shell (Mac OSX or Linux preferred, Windows users will need Cygwin), and Java 6 (or greater) and Ruby 1.8.7 (or greater). Each chapter will list the downloads required for that database. Eric Redmond has been in the software industry for more than 15 years, working with Fortune 500 companies, governments, and many startups. He is a coder, illustrator, international speaker, and active organizer of several technology groups. Jim R. Wilson started hacking at the age of 13 and never looked back. He has worked as an engineer and web guru at companies in the healthcare, search and marketing sectors. He began tinkering with Non-SQL databases in 2007, and has contributed code to large-scale open source projects like MediaWiki and HBase. A frequent speaker at local JavaScript and NoSQL events, he lives in Littleton, MA with his incredible wife Ruth, and two amazing children. ...
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分类:编程开发 语言:简体中文 大小:未知 发布时间:12-11-24
var cpro_id = 'u1056336'; 下面是学习资料下载列表,您可以点击这些文件名进行下载,如果不能下载,请查看下载帮助 [Beginning.iOS.Storyboarding--Using.Xcode].Lewis.Rory.McCarthy.Yulia.Moraco ... 31.98MB 全选 中文名: Beginning iOS Storyboarding 原名: Beginning iOS Storyboarding 别名: Using Xcode 作者: Lewis Rory McCarthy Yulia Moraco Stephen 图书分类: 软件 资源格式: PDF 出版社: Apress 书号: 9781430242727 发行时间: 2012年10月 地区: 美国 语言: 英文 简介: 目录: Table of Contents Preliminaries Fundamentals Storyboarding with MapView Building a Utility Application Storyboarding a Page-Based App Mastering Table Views with Storyboarding: Core Data Setup Mastering Table Views with Storyboarding: Designing the Flow Mastering Table Views with Storyboarding: Coding the Backend Single View #3: wanderBoard Part I SingleView #3: wanderBoard Part II SingleView #3: wanderBoard Part III How Far You Have Come The advent of iOS 5 and the newest Xcode has unveiled an innovative, design-centric set of tools called Storyboarding, for you to more easily conceptualize and design your app from top to bottom. A time saver for sure, but it's new! Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco — a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer — have teamed up to bring you this book, Beginning iOS Storyboarding.The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-Cthe new and exquisite methodology of this incredible tool. For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new technology that allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: Design and build utilities and a location based service app using Storyboarding techniques Design and build a universal app with a rich user interface and user experience (UX) Create a fun game app, and more What you’ll learn How iOS Storyboarding is like a different planet in the Xcode universe. We do this by introducing you to the standard transitions to views, passing data to the views, returning data from the views, and, lastly, showing how to navigate the critical transitions to views. How to develop a simple utility app using Storyboarding. Here we learn the foundation of many apps, which is how to place controls on the settings screen of a utility application and to return those settings to the main view of the app via the settings view delegate protocol. How to develop an app with an advanced MKMapView. Specifically, we introduce you to override the default views provided by Apple’s initial project templates.This opens the door to you being able to code specialized views such as MKMapView, and utilize iOS Location Services for building navigation-based apps. What are the cool, powerful tools that enable you to create page controller view transitions. We dig deep into the ins and outs of how to apply the UIPageControls to display views and supply traditional view notification to controlled views. How to create a very cool universal app while you learn how to develop table views, which in the iPad case, present themselves differently depending upon the device orientation using the UISplitViewController. How to build a universal app with two Storyboards (one for iPhone, one for iPad) and provide techniques and tips for developing universal apps. How to build a tabbed app that stores and manages user documents in the iCloud. How to develop a cool game app which stretches your knowledge of how segues can be used to provide much more complex navigation paths between screens and devices, as well as accessibility with Apple’s iOS Game Center. Who this book is for This book is for the beginner who has never programmed, but can use the Storyboarding tool in Xcode to get up and running fast. This book is also for experienced iOS developerswho wish tolearn Storyboarding to quickly cut down on their app development and debugging time. ...
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分类:新浪微博 语言:简体中文 大小:未知 发布时间:12-11-24
var cpro_id = 'u1056336'; 下面是学习资料下载列表,您可以点击这些文件名进行下载,如果不能下载,请查看下载帮助 [Learn.cocos2d.2(Game.Development.for.iOS)].Steffen.Itterheim.Andreas.Löw.文 ... 13.42MB 全选 中文名: Learn cocos2d 2 原名: Learn cocos2d 2 别名: Game Development for iOS 作者: Steffen Itterheim Andreas Löw 图书分类: 软件 资源格式: PDF 出版社: Apress 书号: 9781430244165 发行时间: 2012年9月19日 地区: 美国 语言: 英文 简介: 目录: Table of Contents Part I: Getting Started with Cocos2D Chapter 1: Hello Cocos2D Chapter 2: Hello Space Viking Chapter 3: Intrduction to Cocos2D Animations and Actions Chapter 4: Simple Collision Detection and the First Enemy Part II: More Enemies and More Fun Chapter 5: More Actions, Effects, and Cocos2D Scheduler Chapter 6: Text, Fonts, and the Written Word Part III: From Level to Game Chapter 7: Main Menu, Level Completed, and Credit Scenes Chapter 8: Pump Up the Volume Chapter 9: When the World Gets Bigger, Adding Scrolling Part IV: Physics Engines Chapter 10: Basic Game Physics: Adding Realism with Box2D Chapter 11: Intermediate Game Physics: Modeling, Racing, and Leaping Chapter 12: Advanced Game Physics: Even Better then the Real Thing Chapter 13: The Chipmunk Physics Engine: No Alvin Required Part V: Particle Systems, Game Center, and Performance Chapter 14: Particle Systems: Creating Fire, Snow, Ice, and More Chapter 15: Achievements and Leaderboards with Game Center Chapter 16: Performance Optimizations ConclusionCreate compelling 2D games with Learn cocos2d 2:Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the newcocos2d 2game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOSSDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store. What you’ll learn The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. ...
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分类:ç¼–ç¨‹å¼€å‘ 语言:简体中文 大小:未知 发布时间:12-11-24
var cpro_id = 'u1056336'; 䏋颿˜¯å¦ä¹ 资料下载列表,您å¯ä»¥ç‚¹å‡»è¿™äº›æ–‡ä»¶å进行下载,如果ä¸èƒ½ä¸‹è½½ï¼Œè¯·æŸ¥çœ‹ä¸‹è½½å¸®åŠ© [Learn.GameSalad.for.iOS(Game.Development.for.iPhone,.iPad,.and.HTML5)].Dav ... 13.98MB 全选 䏿–‡å: Learn GameSalad for iOS 原å: Learn GameSalad for iOS 作者: David Guerineau 图书分类: 软件 èµ„æºæ ¼å¼: PDF 出版社: Apress 书å·: 9781430243564 å‘行时间: 2012å¹´6月 地区: 美国 è¯è¨€: 英文 简介: 目录: Table of Contents PreparingYour Design Environment Your First Game from Scratch: The Pong Game Finishing Pong: Scoring and Game Interaction Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause Making a Shoot 'Em Up Game: Carrot Invader LearningGravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II Graphics and Sound Effects: Labyrinth Bonuses, Game Center, and iAd: Break a Wall Device Internal Clock and Cyclic Movement: Non-Game Apps Submitting Your Game to the App Store Introduction to Game Promotion So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-requiredgame creation tool. Learn GameSalad for iOSshows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well.This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide What you’ll learn How to set up your game design environment How to design a complete game from idea to publication with GameSalad The basics, but also some of the more advanced functions of GameSalad How to submit your game on the App Store How to start promoting your game Who this book is for If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help of Learn GameSalad for iOS. ...
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分类:电子通信 语言:简体中文 大小:未知 发布时间:12-11-24
var cpro_id = 'u1056336'; 下面是学习资料下载列表,您可以点击这些文件名进行下载,如果不能下载,请查看下载帮助 Digital.Communications,.Ian.Glover,.Peter.Grant,.3ed,.Prentice.Hall,.2010.p ... 24.73MB Spectral.Analysis.For.Physical.Applications,.Percival,.Walden,.Cup.1998.611 ... 10.52MB Boatowner's.Illustrated.Electrical.Handbook,.Charles.Wing,.2ed,.MGH,.2006.p ... 4.89MB The.Multibody.Systems.Approach.to.Vehicle.Dynamics,.Michael.Blundell,.Damia ... 10.81MB Modern.Analog.Filter.Analysis.and.Design.A.Practical.Approach,.Raut,.Swamy, ... 1.88MB Circuit.Design.Know.It.All,.Ashby,.Baker,.Ball,.Crowe,.Hayes-Gill,.et.al.,. ... 16.39MB The.Complete.Lab.Manual.for.Electricity,.Herman,.3ed,.Delmar,.2009.pdf 8.74MB 全选 中文名: Digital Communications ...
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分类:农林 语言:简体中文 大小:未知 发布时间:12-11-24
var cpro_id = 'u1056336'; 下面是学习资料下载列表,您可以点击这些文件名进行下载,如果不能下载,请查看下载帮助 [农民朋友不可不知的99个养殖种植妙招].黄鹤.扫描版.pdf 18.82MB 全选 中文名: 农民朋友不可不知的99个养殖种植妙招 作者: 黄鹤 资源格式: PDF 版本: 扫描版 出版社: 江西教育出版社 书号: 9787539259000 发行时间: 2010年12月 地区: 大陆 语言: 简体中文 简介: 目录: 1 水产养殖如何使用抗生素 2 水产养殖用药有哪些禁忌 3 你了解无公害水产品质量标准及规范吗 4 如何选购鱼苗 5 鱼类有哪些营养性疾病 6 水产养殖如何进行轮捕 …………………………… 内容介绍: 农业生产大致包括养殖、种植以及农产品加工等,农村要发展,农民生活水平要提高,必须从养殖和种植人手,本书列举一些可以养殖、可以种植的品类以及养殖和种植的具体操作过程,供朋友们参考,希望借此提供一个思路,让朋友们去尝试、去发展,如果觉得书里讲得不清楚,可以通过其他一些途径了解,以做到心里有底。 ...
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分类:数理化 语言:简体中文 大小:未知 发布时间:12-11-24
内容简介:本书是关于小波分析的一本导论性专题著作,着重于样条一小波和时-频分析.它包括的基本内容是:小波级数,多分辨分析、小波分解与重构,Cabor变换与短时Fourier变换、时频局部化、积分小波变换、二进小波、框架、样条-小波、标准正交小波基和小波包.另外,对非正交、半正交和正交小波提出了统一的论述.该书内容丰富,取材精炼、重点突出、叙述清楚.内容安排由浅入深,算法推导详细,既有理论,又有应有背景.本著作是自我包容的,只要求大学理工科各专业具有函数理论和实分析的基本知识即可.它既适合作为理工科大学学生学习小波分析的入门教程,也适合作为希望学习这个课题的科技工作者的指导读物.有关专家借助此书,可以更好地阅读在该领域中已经发表的大量的文献内容截图: ...