《Maya 逼真照片渲染教程》
基本信息
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内容介绍
中文名: Maya 逼真照片渲染教程

写在前面:
Gnomon workshop是世界权威的CG视频网站. 他们在CG视频教程中是高质量的代名词。他们定期邀请全世界的顶尖CG艺术家来为他们制作CG视频教程,内容涵盖面非常广。
Gnomon教程. 让我们在CG设计路上不再独行~ 让我们共同期待与业界CG顶尖设计师的面对面~ 少玩多花些时间多学习学习,让我们的商业作品与众不同~ Gnomon的教程向来以其前沿的技术和清晰的视频质量而受到广大用户的青睐. ........
资源简介:
课程名称: Creating.a.Photo.Realistic.Render.in.Mental.Ray
教程时长:1小时40分
主讲: Ryan Kingslien
课程简介:
在本教程中,Ryan Kingslien是通过他的技术呈现出现实照片数字的真实雕塑。他向您介绍如何创建一个渲染的Maya或ZBrush雕塑,让您既分析和显示更加逼真的灯光数字雕塑。使用Maya和mental ray,他通过覆盖,设置场景,灯光和照相机,以及建立一个粘土材质,利用景深,在提高质量的情况下缓慢地进行渲染。
In this tutorial, Ryan Kingslien takes you through the techniques he uses for achieving photo-real renders of digital sculptures. He shows you how to create a setup for rendering your Maya or ZBrush sculptures, allowing you to both analyze and present your digital sculptures in more realistic lighting. Using Maya and Mental Ray, he covers, setting up your scene, lights and camera, as well as creating a clay material, using depth of field, and improving the quality of your render without slowing it down.
关于主讲: Ryan Kingslien --Resident Artist 职业: 工业光魔顾问
Ryan Kingslien 是负责创建 ZBrush 的开发团队的成员之一,Kingslien就读于宾夕法尼亚学院数字艺术传统美术系,在Gnomon工作室专门从事视觉效果研究.
Ryan Kingslien studied traditional art at the Pennsylvania Academy of Fine Arts and digital art at the Gnomon School of Visual Effects. He was the Product Manager for ZBrush 3 at Pixologic where he worked with programmers and artists to fuse traditional and digital art. While at Pixologic, Ryan consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Currently, Ryan is a resident artist at The Gnomon Workshop where he continues to sculpt, share his passion for digital art and teach.
该课程内容有:
Creating a clay material 创建粘土材料
Scene setup 场景设置
mib_Blackbody
Area Lights 区域灯光
Depth of field node 深度节点领域
Improving render quality 改善渲染质量
教学使用到的软件: Autodesk Maya 插件: Mental Ray
教程预览:





