《人类解剖学-ZBrush到MAYA的工作流程》( Human Anatomy)2
基本信息
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相关书籍
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内容介绍
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在这个DVDä¸Zack Petroc展示一个现代方法到数å—é€ åž‹ä¸Šï¼ŒåŒ…å«æŠ€æœ¯è®¨è®ºï¼Œæœ‰æ·±åº¦çš„æŠ€å·§å±•ç¤ºä¸ºä½ çš„è§’è‰²å¢žåŠ æ´»åŠ›å’ŒçŽ°å®žæ€§ã€‚ä½¿ç”¨MAYA到ZBrush的工作æµç¨‹ï¼Œè®©å¦å‘˜èŽ·å¾—æ¯ä¸ªæ¥éª¤ç€é‡æ–¹æ³•,如何让一个人类身体皮肤下的肌肉和骨骼结构表现的更真实些。MAYA内容有,高光建立,预备一个低分辨率的基础网络,包å«çš„æŠ€å·§èƒ½åº”用到其它多边形建模工具ä¸ã€‚这个范例的ä¸å¿ƒéƒ¨åˆ†æ”¾ç½®åœ¨ZBrushï¼Œå…¨é¢æè¿°æ·±å…¥å‰–æžåœ¨å¢žåŠ é‡åŠ›ï¼Œå¹³è¡¡æ—¶å¦‚ä½•è®©ä½ çš„è§’è‰²çŽ°å®žæ€§ã€‚æœ€åŽï¼ŒZackç€é‡æŠ€å·§å±•示详细使用ZBrushç½‘æ ¼åœ¨MYAYä¸å»ºç«‹ä¸€ä¸ªæœ‰æœºçš„åŠ¨ç”»ç½‘æ ¼ã€‚è¿™ä¸ªæ•™å¦æ˜¯ç‰¹æ„为所有å¦ç”Ÿå’Œä¸“ä¸šäººå‘˜é€šè¿‡å¢žåŠ ä»–ä»¬çš„äººç±»è§£å‰–å¦çš„çŸ¥è¯†åŠ å¼ºä»–ä»¬çš„è§’è‰²å·¥ä½œã€‚
In this lesson Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages. The central part of this demonstration takes place in ZBrush, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character. Finally, Zack showcases techniques for using the detailed ZBrush mesh to create an organized animatable mesh in Maya. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy. 2 1/2 hours of lecture.
Anatomical Structure
Form Development
Gesture Block-in
Sculptural Rhythm
Weight and Balance
Superficial Anatomy
Organized Mesh Creation
