《(原版)朱峰绘画技法第1集-设计流程-战斗机器人》
基本信息
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内容介绍
中文名: (原版)朱峰绘画技法第1集-设计流程-战斗机器人


朱峰简介:为星战Ⅲ设计场景的华裔设计师
When working from a design brief, idea generation is one of the most difficult aspects of the job. This lecture has two main components, each covering an important part of the design process. First, you will see how designs are generated, by watching Feng sketch over forty rough thumbnails and quick silhouettes. The sketches are then critiqued in order to identify the most visually successful. The entire lecture focuses on a single client brief: melee-style gladiator fighting robots of the future.
在工作方面最困难的就是简图设计,这个课程分为两大部分,每部分包含一个设计流程中重要的部分.首先我们将看到朱峰速写四十张粗略的缩略图和剪影然后找到最成功的视觉效果.整个课程集中在一个未来的混战式角斗士战斗机器人的设计概要.
Software Used(使用软件): Corel Painter
Feng Zhu
Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments, and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.
